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General Questions

Q1. What is artificial intelligence?
Q2. Yes, but what is intelligence?
Q3. Isn't there a solid definition of intelligence that doesn't depend on relating it to human intelligence?
Q4. Is intelligence a single thing so that one can ask a yes or no question "Is this machine intelligent or not?''
Q5. Isn't AI about simulating human intelligence?
Q6. What about IQ? Do computer programs have IQs?
Q7. When did AI research start?
Q8. Does AI aim to put the human mind into the computer?
Q9. Does AI aim at human-level intelligence?
Q10. How far is AI from reaching human-level intelligence? When will it happen?
Q11. Are computers the right kind of machine to be made intelligent?
Q12. Are computers fast enough to be intelligent?
Q13. What about parallel machines?
Q14. What are the branches of AI?
Q15. What are the applications of AI?

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Q1. What is artificial intelligence?

A1. It is the science and engineering of making intelligent machines, especially intelligent computer programs. It is related to the similar task of using computers to understand human intelligence, but AI does not have to confine itself to methods that are biologically observable.

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Q2. Yes, but what is intelligence?

A2. Intelligence is the computational part of the ability to achieve goals in the world. Varying kinds and degrees of intelligence occur in people, many animals and some machines.

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Q3. Isn't there a solid definition of intelligence that doesn't depend on relating it to human intelligence?

A3. Not yet. The problem is that we cannot yet characterize in general what kinds of computational procedures we want to call intelligent. We understand some of the mechanisms of intelligence and not others.

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Q4. Is intelligence a single thing so that one can ask a yes or no question "Is this machine intelligent or not?''

A4. No. Intelligence involves mechanisms, and AI research has discovered how to make computers carry out some of them and not others. If doing a task requires only mechanisms that are well understood today, computer programs can give very impressive performances on these tasks. Such programs should be considered “somewhat intelligent”.

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Q5. Isn't AI about simulating human intelligence?

A5. Sometimes but not always or even usually. On the one hand, we can learn something about how to make machines solve problems by observing other people or just by observing our own methods. On the other hand, most work in AI involves studying the problems the world presents to intelligence rather than studying people or animals. AI researchers are free to use methods that are not observed in people or that involve much more computing than people can do.

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Q6. What about IQ? Do computer programs have IQs?

A6. No. IQ is based on the rates at which intelligence develops in children. It is the ratio of the age at which a child normally makes a certain score to the child's age. The scale is extended to adults in a suitable way. IQ correlates well with various measures of success or failure in life, but making computers that can score high on IQ tests would be weakly correlated with their usefulness. For example, the ability of a child to repeat back a long sequence of digits correlates well with other intellectual abilities, perhaps because it measures how much information the child can compute with at once. However, ``digit span'' is trivial for even extremely limited computers. However, some of the problems on IQ tests are useful challenges for AI.

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Q7. When did AI research start?

A7. After WWII, a number of people independently started to work on intelligent machines. The English mathematician Alan Turing may have been the first. He gave a lecture on it in 1947. He also may have been the first to decide that AI was best researched by programming computers rather than by building machines. By the late 1950s, there were many researchers on AI, and most of them were basing their work on programming computers.

Q8. Does AI aim to put the human mind into the computer?

A8. Some researchers say they have that objective, but maybe they are using the phrase metaphorically. The human mind has a lot of peculiarities, and I'm not sure anyone is serious about imitating all of them.

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Q9. Does AI aim at human-level intelligence?

A9. Yes. The ultimate effort is to make computer programs that can solve problems and achieve goals in the world as well as humans. However, many people involved in particular research areas are much less ambitious.

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Q10. How far is AI from reaching human-level intelligence? When will it happen?

A10. A few people think that human-level intelligence can be achieved by writing large numbers of programs of the kind people are now writing and assembling vast knowledge bases of facts in the languages now used for expressing knowledge.
However, most AI researchers believe that new fundamental ideas are required, and therefore it cannot be predicted when human level intelligence will be achieved.

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Q11. Are computers the right kind of machine to be made intelligent?

A11. Computers can be programmed to simulate any kind of machine.
Many researchers invented non-computer machines, hoping that they would be intelligent in different ways than the computer programs could be. However, they usually simulate their invented machines on a computer and come to doubt that the new machine is worth building. Because many billions of dollars that have been spent in making computers faster and faster, another kind of machine would have to be very fast to perform better than a program on a computer simulating the machine.

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Q12. Are computers fast enough to be intelligent?

A12. Some people think much faster computers are required as well as new ideas. My own opinion is that the computers of 30 years ago were fast enough if only we knew how to program them. Of course, quite apart from the ambitions of AI researchers, computers will keep getting faster.

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Q13. What about parallel machines?

A13. Machines with many processors are much faster than single processors can be. Parallelism itself presents no advantages, and parallel machines are somewhat awkward to program. When extreme speed is required, it is necessary to face this awkwardness.

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Q14. What are the branches of AI?

A14. Here's a list, but some branches are surely missing, because no one has identified them yet. Some of these may be regarded as concepts or topics rather than full branches.

- Logical AI.
AI programs often examine large numbers of possibilities, e.g. moves in a chess game or inferences by a theorem-proving program. Discoveries are continually made about how to do this more efficiently in various domains.

- Search.
What a program knows about the world in general the facts of the specific situation in which it must act, and its goals are all represented by sentences of some mathematical logical language. The program decides what to do by inferring that certain actions are appropriate for achieving its goals.

- Pattern recognition.
When a program makes observations of some kind, it is often programmed to compare what it sees with a pattern. For example, a vision program may try to match a pattern of eyes and a nose in a scene in order to find a face. More complex patterns, e.g. in a natural language text, in a chess position, or in the history of some event are also studied. These more complex patterns require quite different methods than do the simple patterns that have been studied the most.

- Representation.
Facts about the world have to be represented in some way. Usually languages of mathematical logic are used.

- Common sense knowledge and reasoning.
This is the area in which AI is farthest from human-level, in spite of the fact that it has been an active research area since the 1950s. While there has been considerable progress, e.g. in developing systems of non-monotonic reasoning and theories of action, yet more new ideas are needed.

- Learning from experience.
Programs do that. The approaches to AI based on connectionism and neural nets specialize in that. There is also learning of laws expressed in logic. Programs can only learn what facts or behaviors their formalisms can represent, and unfortunately learning systems are almost all based on very limited abilities to represent information.

- Planning.
Programs do that. The approaches to AI based on connectionism and neural nets specialize in that. There is also learning of laws expressed in logic. Programs can only learn what facts or behaviors their formalisms can represent, and unfortunately learning systems are almost all based on very limited abilities to represent information.

- Epistemology.
WThis is a study of the kinds of knowledge that are required for solving problems in the world.

- Ontology.
Ontology is the study of the kinds of things that exist. In AI, the programs and sentences deal with various kinds of objects, and we study what these kinds are and what their basic properties are. Emphasis on ontology begins in the 1990s.

- Heuristics.
A heuristic is a way of trying to discover something or an idea imbedded in a program. The term is used variously in AI. Heuristic functions are used in some approaches to search to measure how far a node in a search tree seems to be from a goal. Heuristic predicates that compare two nodes in a search tree to see if one is better than the other, i.e. constitutes an advance toward the goal, may be more useful.

- Genetic programming.
Genetic programming is a technique for getting programs to solve a task by mating random Lisp programs and selecting fittest in millions of generations.

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Q15. What are the applications of AI?

A15. Here are some.

- Game playing.
You can buy machines that can play master level chess for a few hundred dollars. There is some AI in them, but they play well against people mainly through brute force computation--looking at hundreds of thousands of positions. To beat a world champion by brute force and known reliable heuristics requires being able to look at 200 million positions per second.

- Speech recognition .
In the 1990s, computer speech recognition reached a practical level for limited purposes. Thus United Airlines has replaced its keyboard tree for flight information by a system using speech recognition of flight numbers and city names. It is quite convenient. On the other hand, while it is possible to instruct some computers using speech, most users have gone back to the keyboard and the mouse as still more convenient.

- Computer vision.
The world is composed of three-dimensional objects, but the inputs to the human eye and computers' TV cameras are two-dimensional. Some useful programs can work solely in two dimensions, but full computer vision requires partial three-dimensional information that is not just a set of two-dimensional views. At present there are only limited ways of representing three-dimensional information directly, and they are not as good as what humans evidently use.

- Expert systems.
A ``knowledge engineer'' interviews experts in a certain domain and tries to embody their knowledge in a computer program for carrying out some task. How well this works depends on whether the intellectual mechanisms required for the task are within the present state of AI. When this turned out not to be so, there were many disappointing results. One of the first expert systems was MYCIN in 1974, which diagnosed bacterial infections of the blood and suggested treatments. It did better than medical students or practicing doctors, provided its limitations were observed. Namely, its ontology included bacteria, symptoms, and treatments and did not include patients, doctors, hospitals, death, recovery, and events occurring in time. Its interactions depended on a single patient being considered. Since the experts consulted by the knowledge engineers knew about patients, doctors, death, recovery, etc., it is clear that the knowledge engineers forced what the experts told them into a predetermined framework. In the present state of AI, this has to be true. The usefulness of current expert systems depends on their users having common sense.

- Heuristic classification.
One of the most feasible kinds of expert system given the present knowledge of AI is to put some information in one of a fixed set of categories using several sources of information. An example is advising whether to accept a proposed credit card purchase. Information is available about the owner of the credit card, his record of payment and also about the item he is buying and about the establishment from which he is buying it (e.g., about whether there have been previous credit card frauds at this establishment).

- Genetic programming.
Genetic programming is a technique for getting programs to solve a task by mating random Lisp programs and selecting fittest in millions of generations.

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Contribution: John McCarthy